RSS Feeds NGN on Facebook NGN on Twitter NGN on YouTube
Sunday December 22, 2024
Header logo
  1. Index
  2. » Articles
  3. » Reviews
  4. » Harold Halibut
HAROLD HALIBUT
Platform: PC
59

Harold Halibut Review

All walk and no play

Posted by on

Some games overstay their welcome, like a skydiver deploying their parachute just before hitting the ground. These bloated experiences are usually either repetitive slogs or bereft of significant content, symptomatic of an industry where length is sometimes equated with value. Harold Halibut is a visually striking third-person adventure game that suffers heavily from its lack of brevity. Despite its quirky characters and wonderful stop-motion charm, the monotonous and shallow walking-simulator gameplay makes even half its runtime seem excessive.

Harold Halibut

Harold is a handyman living in an underwater base on an alien world. Many years ago, the generational spaceship Fedora left Earth to find a new home. Unfortunately, their destination planet was entirely covered by water. After they crashed into the sea, the ship’s crew managed to reconfigure the Fedora into the modular sea base that Harold now calls home. Harold and other occupants get around using an interconnected tube system—think water slide. These tubes, and the rest of the base, are run by the All Water Corporation who charges for transit and maintains order. Most occupants of the base have full and regular lives, and a few continue to research ways for the ship to leave its watery prison and head back to the stars.

Harold, meanwhile, is living a mundane existence and seems depressed. He is a timid and unintelligent character who is not quite sure of his place. He does what he is told by others, who sometimes treat him like dirt. His primary boss is Professor Mareaux, who at least displays some motherly tendencies towards the 20-something handyman in between bouts of verbal degradation. The Professor is one of several who are trying to get the Fedora back into space, while Harold completes basic tasks that the others are too busy for. One day, when he is cleaning the clogged water filters, he sees a strange bipedal fish creature floating in the overflow tank. It appears to be injured, and Harold and the Professor slowly nurse it back to health. When the fish regains consciousness, they discover it is intelligent and has friends. Harold forms a close bond with the alien that may either help the Fedora soar or cause it to sink.

Harold Halibut

The greatest strength of the story is the large cast of eccentric characters. Most are distinct and memorable, like the old post officer who goes for jogs, the school teacher who pumps iron and watches TV dramas, the captain that keeps switching jobs, and the All Water CEO who seems to be up to something nefarious. Plus there is Harold’s fishy friend, who has trouble understanding humanity, becoming a fish-out-of-water character quite literally. Each is bizarre in a good way, even though many treat Harold like he is a moron, perhaps justifiably, because he makes errors and forgets information. Sometimes the tone is confusing though, regularly persisting with juvenile character arcs and then, later, dabbling in philosophy like it is emulating 2001: A Space Odyssey. Despite this tonal inconsistency, the cast is well balanced and remembering where they are and what they do is no challenge at all.

Sadly the plot takes a while to get going and constantly meanders. It takes too long for Harold to meet his fishy friend and help it heal. Harold’s day-to-day activities are generally boring and not important. There is a deadline for the Fedora to leave the planet, due to approaching solar flares, but it is months away, so the main objective lacks urgency. Since Harold does not have any tangible goals or passions he mostly drags the story down. And while he does grow a backbone at the end, the finale is silly, impractical, and unsatisfactory. The slow narrative is mostly a liability, like the lethargic gameplay that accompanies it.

The gameplay consists almost entirely of walking back and forth, usually to the left or right on screen. During this walking (or slow jogging), there is rarely any story being delivered, so locomotion gets boring after just a few hours. Once at a destination, the story comes out via the protracted dialogue exchanges. Fast readers will rejoice at the opportunity to skip through conversations, since they can be overstuffed and slowly delivered, although some cutscenes rescind the option. After a character is finished rambling, Harold might need to sleep to prepare for a new day of walking and talking. Only rarely does the game produce something that could be considered gameplay, with a few computer terminals to operate, some basic mechanical interactions, and sequences where Harold pilots a vehicle of some kind (e.g. a submersible). Excluding the walking and talking, there is less than 15 minutes of actual gameplay across the 10-12 hour adventure, which is horrible for pacing and player engagement.

Harold Halibut

This dawdling pace and lack of gameplay is such a pity considering the stunning art style. The visuals are reminiscent of famous stop-motion animation movies, like Wallace and Gromit, with seemingly just as much care taken to piece it together. Locations appear handcrafted with intricate detail, intimate lighting, and minimal visual repetition. Character models are not high polygon but they have appealing designs, with the exception of Harold’s fishy friend that just looks like a stick figure with a fish-head and cape. Motion capture brings many scenes to life and most dialogue exchanges have enough character movement, although the lip-syncing is basic. Music is good, with a few piano dominated tracks that are interlaced nicely with strings. The game also tries to be artistic, and a few times it wonderfully succeeds, transcending the medium, like when Harold first spots his fishy friend in the tank. And during these moments, some might wonder if Harold Halibut would have been better off as a movie instead.

Sadly, the game is not in the best technical state. At random times during dialogue, framerate would go into single digits and stay there for 10-20 seconds. Some of the user interface is also buggy, with one late-game interaction breaking so bad it required a restart from an earlier save. The cutscene dialogue also went at super-speed a few times, causing multiple characters to speak over each other at a rate that was incomprehensible. But the worst issue is that the game hard crashed several times, each one requiring a full PC restart.

Harold Halibut

Some players will love Harold Halibut because of its excellent stop-motion visual style and quirky characters. A few might even be okay with the slowly paced story and timid main character. But it is unlikely that any will consider the gameplay to be adequate or enjoy how much walking back and forth there is. For large chunks of the 10-12 hour journey, it is just extremely boring and tedious. So much work has gone into the art and characters, but it seems wasted when surrounded with such a shallow framework. There is no doubt that Harold Halibut’s is a beautiful underwater craft, but it goes below crush depth and stays there long enough for the inevitable to happen.

Our ratings for Harold Halibut on PC out of 100 (Ratings FAQ)
Presentation
80
The excellent stop-motion visual style makes for a great looking underwater base. Voice work is distinct and decent, with some good music.
Gameplay
25
Not much more than walking back and forth to receive huge chunks of dialogue. The rare moments of gameplay are insubstantial and it is largely monotonous to play.
Single Player
70
Quirky and distinct characters certainly make it memorable, although the plot is slow with a disappointing ending and a docile protagonist.
Multiplayer
NR
N/A
Performance
(Show PC Specs)
CPU: AMD Ryzen 5 3600
GPU: ASUS 6700 XT DUAL OC 12GB
RAM: 16GB DDR4
OS: Windows 10 Pro 64-bit
PC Specs

60
Some tech issues caused hard crashes, UI glitches, and extreme framerate drops.
Overall
59
Harold Halibut overstays its welcome like a free diver that descends too far. Its painfully boring gameplay consists of walking back and forth as the story unhurriedly transpires. Still, the oddball characters and sublime stop-motion aesthetics may hook a few gamers who are happy to wade in the shallows.
Comments
Harold Halibut
Harold Halibut box art Platform:
PC
Our Review of Harold Halibut
59%
Mediocre
The Verdict:
Game Ranking
Harold Halibut is ranked #1724 out of 1992 total reviewed games. It is ranked #68 out of 80 games reviewed in 2024.
1724. Harold Halibut
Screenshots

Harold Halibut
10 images added 234 days ago
Advertisement ▼
New Game Network NGN Facebook NGN Twitter NGN Youtube NGN RSS