Dead Space 2 music composer announced
Jason Graves returns to create a psychodramatic orchestral score
Classically trained BAFTA-winning composer Jason Graves returns to create a psychodramatic orchestral score for Dead Space 2. Reflecting hero Isaac Clarke's dementia and nightmarish personal journey, Graves' original music score for Dead Space 2 features the intricately woven thematic movement "Lacrimosa," a concerto for string quartet that runs throughout the game.
"The score really runs the gamut as you play through the game. There are much bigger and scarier pieces along with quieter, more personal moments to counterbalance them. I wrote for string quartet to portray Isaac's vulnerable side. It's quite the emotional arc, but of course still done in a very 'Dead Space' way.", says Jason Graves.
Jason Graves previously composed the soundtrack for the original Dead Space. "It has been a real pleasure working with Jason on Dead Space 2. The range of his composition is impressive, and his attention to detail never fails to amaze me. His creativity, energy, and unique vision for the music has been key to establishing the atmosphere of Dead Space 2.", said Andrew Boyd, Audio Director for the game.
Dead Space 2 is coming in early 2011 for PC, Xbox 360, and Playstation 3.
"The score really runs the gamut as you play through the game. There are much bigger and scarier pieces along with quieter, more personal moments to counterbalance them. I wrote for string quartet to portray Isaac's vulnerable side. It's quite the emotional arc, but of course still done in a very 'Dead Space' way.", says Jason Graves.
Jason Graves previously composed the soundtrack for the original Dead Space. "It has been a real pleasure working with Jason on Dead Space 2. The range of his composition is impressive, and his attention to detail never fails to amaze me. His creativity, energy, and unique vision for the music has been key to establishing the atmosphere of Dead Space 2.", said Andrew Boyd, Audio Director for the game.
Dead Space 2 is coming in early 2011 for PC, Xbox 360, and Playstation 3.
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